新闻与深度文章
With recent headsets like the Oculus Quest 2 and Valve Index, VR headsets have never been in a better place from a graphical fidelity standpoint. But as much as the touch controllers that come with those devices have improved as…
Microsoft is committed to the advancement and use of AI grounded in principles that put people first and benefit society. We are putting these principles into practice throughout the company by embracing diverse perspectives, fostering continuous learning, and proactively responding…
Virtual reality (VR) has continually pushed the boundaries of how we perceive, from its early days of Ivan Sutherland’s Sword of Damocles to today. With the technology emerging from its early stages of bulky equipment tethered to one place out of necessity, researchers now are working with increased possibilities derived from hardware and new input sensors. The result is a unique set…
| Dan Bohus
Over the last decade, advances in machine learning coupled with the availability of large amounts of data have led to significant progress on long-standing AI challenges. In domains like computer vision, speech recognition, machine translation and image captioning, machines have…
“Ask yourself how you really want to interact with virtual objects? The simple answer is that we want to handle them as if they are real, just reach out a hand to grasp them, pick them up, feel what they’re…
人员
Sean Andrist
Principal Researcher
Dan Bohus
Senior Principal Researcher
Ashley Feniello
Principal Research Software Engineer
Nick Saw
Principal Research Software Engineer
Pat Sweeney
Principal Research Software Engineer
Andy Wilson
Partner Research Manager