Modeling User Experience in Games: Lessons Learned
How is player experience best labelled and, in turn, captured by a computational model? Which machine learning methods seem to be more appropriate for the task? What are the challenges of processing player demonstrations? In this talk, I will attempt to address the above questions primarily by viewing the field of player experience modelling from an ordinal perspective. I will showcase a number of representative studies demonstrating the benefits of such a perspective and reflect on the lessons learned from our projects at the Institute of Digital Games in Malta.
- Date:
- Haut-parleurs:
- Georgios Yannakakis
- Affiliation:
- University of Malta
-
-
Katja Hofmann
Senior Principal Researcher
-
-
Taille: Optics for the Cloud lecture series
-
Advanced polarized light microscopy for mapping molecular orientation
Speakers:- Rudolf Oldenbourg
-
-
-
Structured light: seeing less to see more in optical microscopy
Speakers:- Mark Neil