微软研究院博客
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Virtual reality (VR) has continually pushed the boundaries of how we perceive, from its early days of Ivan Sutherland’s Sword of Damocles to today. With the technology emerging from its early stages of bulky equipment tethered to one place out of necessity, researchers now are working with increased possibilities derived from hardware and new input sensors. The result is a unique set…
Cool innovations are happening in how virtual reality researchers are resolving natural locomotion challenges and how they relate to story space, as well as in liberating users from the small, object-free player settings of today, to allow them to safely…