Projets
We explore the feasibility of muscle-computer input: an interaction methodology that directly senses and decodes human muscular activity rather than relying on physical device actuation or user actions that are externally visible or audible.
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We present a novel approach for extending the input space around unmodified mobile devices. Using built-in front facing cameras of unmodified handheld devices, GlassHands estimates hand poses and gestures through reflections in sunglasses, ski goggles or visors. Thereby, GlassHands creates…
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Room2Room is a life-size telepresence system that leverages projected augmented reality to enable co-present interaction between two remote participants.
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We propose a method that extends a given depth image into regions in 3D that are not visible from the point of view of the camera. The algorithm detects repeated 3D structures in the visible scene and suggests a set…
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The RoomAlive Toolkit is an open source SDK that enables developers to calibrate a network of multiple Kinect sensors and video projectors.
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Mano-a-Mano is a unique spatial augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction to support face-to-face, or dyadic, interaction with 3D virtual objects. Its main advantage over more traditional AR approaches is users are…
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented, magical entertainment experience. RoomAlive presents a unified, scalable approach for interactive projection mapping that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and…
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Animated computer graphics are projected onto the base of a fiber optic tree to create a sparse 3D display within the tree. This was done as an entry into Microsoft Research’s MakeFest and demonstrated on 1/10/2014 to the MSRMakeFest community.
Conversational systems interact with people through language to assist, enable, or entertain. Research at Microsoft spans dialogs that use language exclusively, or in conjunctions with additional modalities like gesture; where language is spoken or in text; and in a variety…
Personne
Sean Andrist
Principal Researcher
Dan Bohus
Senior Principal Researcher
Ashley Feniello
Principal Research Software Engineer
Nick Saw
Principal Research Software Engineer
Pat Sweeney
Principal Research Software Engineer
Andy Wilson
Partner Research Manager