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SeeingVR Toolkit
février 2020
Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools that enhance a VR application…
RoomAlive Toolkit sample calibration files
mars 2017
The RoomAlive Toolkit enables creation of dynamic projection mapping experiences. This toolkit has been in internal use at Microsoft Research for several years and has been used in a variety of interactive projection mapping projects such as RoomAlive, IllumiRoom, ManoAMano,…
Microsoft Image Processing Language
avril 2016
An image processing language implemented entirely in C# using the new Vector SIMD class. Generates multithreaded and SIMD optimized code from a high level language input. Has primitives for per pixel and convolution operations and includes 7 working examples illustrating…
HMD Lens for Oculus Rift
juillet 2015
This zip file contains CAD files and source code necessary to build and use an improved lens for the Oculus Rift HMD. The source code works with the Unity game engine to correct the lens distortion for the Oculus display.…
Foveated 3D Graphics
septembre 2014
This download represents the source code supporting the 2012 SIGGRAPH paper, “Foveated 3D Graphics”, available at http://research.microsoft.com. Dependencies on any specific gaze tracker have been removed, and replaced by function stubs which track the mouse cursor. The stubs may be…
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Examples of HLSL Symbolic-Differentiation Programs
juillet 2011
Personne
Sean Andrist
Principal Researcher
Dan Bohus
Senior Principal Researcher
Ashley Feniello
Principal Research Software Engineer
Nick Saw
Principal Research Software Engineer
Pat Sweeney
Principal Research Software Engineer
Andy Wilson
Partner Research Manager