Intersectional Tech: Black Praxis in Digital Gaming
With this presentation, I explicate the possibilities of synthesizing theories and methods from the disciplines of feminism, critical race, media studies, anthropology, among others in putting forth a critical study of intersectional technoculture. Through ethnographic examples, I demarcate a framework for studying the intersectional development of technological artifacts and systems—a research program that aims at contributing to a greater understanding of the cultural production and social processes involved in digital and technological culture. Using gaming as the glue that binds this project, I put forth intersectional tech as a framework to make sense of the visual, textual, and oral engagements of marginalized users, exploring the complexities in which they create, produce, and sustain their practices. Gaming, as a medium often outside conversations on Blackness and digital praxis, is one that is becoming more visible, viable, and legible in making sense of Black technoculture. Intersectional tech implores us to make visible the force of discursive practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition as well as inconsistent with the consumption and production practices that constitute Black digital labor. It is, in fact, these practices that inform the theoretical underpinnings of Black performances, cultural production, exploited labor, and resistance strategies inside oppressive technological structures that Black users reside.
Learning materials
By and featuring Dr. Gray
- Book: Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins (opens in new tab), 2014
- Book: Woke Gaming: Digital Challenges to Oppression and Social Injustice (opens in new tab), 2018
- Book: Intersectional Tech: Black Users in Digital Gaming (opens in new tab), 2020
- Article: Intersecting Oppressions and Online Communities (opens in new tab), 2012
- Podcast appearance: Humour and Games (opens in new tab), 2021
- Article: These People Helped Shape Video Game Culture in 2020 (opens in new tab), 2020.
Related readings
- Book: From Barbie® to Mortal Kombat: Gender and Computer Games (opens in new tab), 1998
- Book: Black Game Studies: An Introduction to the games, game makers and scholarship of the African Diaspora (opens in new tab), 2021
- Book: Digital Black Feminism (opens in new tab), 2021
Learn more about the Race and Technology Research Lecture Series >
Speaker Bios
Dr. Kishonna L. Gray (@kishonnagray), author of Intersectional Tech, is an Associate Professor in Writing, Rhetoric, & Digital Studies and Africana Studies at the University of Kentucky. She is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism.
- Date:
- Haut-parleurs:
- Dr. Kishonna L. Gray
- Affiliation:
- Associate Professor in Writing, Rhetoric, & Digital Studies and Africana Studies at the University of Kentucky
Taille: Race and Technology: A Research Lecture Series
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