WebTransceiVR: Asymmetrical Communication Between Multiple VR and Non-VR Users Online
- Haohua Lyu ,
- Cyrus Vachha ,
- Qianyi Chen ,
- Avery Liou ,
- Balasaravanan Thoravi Kumaravel ,
- Björn Hartmann
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems |
Published by Association for Computing Machinery
Increasing adoption of Virtual Reality (VR) systems in various fields has created the need for collaborative work and communication. Today, asymmetric communication between a VR user and other non-VR users remains a challenge. The VR user cannot see the external non-VR users, and the non-VR users are restricted to the VR user’s first-person view. To address this, we propose WebTransceiVR, an asymmetric collaboration toolkit which when integrated into a VR application, allows multiple non-VR users to share the virtual space of the VR user. It allows external users to enter and be part of the VR application’s space through standard web browsers on mobile and computers. These external users can explore and interact with the other users, the VR scene as well as the VR user. WebTransceiVR also includes a cloud-based streaming solution that enables many passive spectators to view the scene through any of the active cameras. We conduct informal user testing to gain additional insights for future work.