Plug-and-play Physical Computing with Jacdac
- James Devine ,
- Michal Moskal ,
- Peli de Halleux ,
- Thomas Ball ,
- Steve Hodges ,
- Gabriele D’Amone ,
- David Gakure ,
- Joe Finney ,
- Lorraine Underwood ,
- Kobi Hartley ,
- Paul Kos ,
- Matt Oppenheim
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies | , Vol 6(3)
Physical computing is becoming mainstream. More people than ever-from artists, makers and entrepreneurs to educators and students-are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software-road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.