Aligning Superhuman AI with Human Behavior: Chess as a Model System
- Reid McIlroy-Young ,
- Siddhartha Sen ,
- Jon Kleinberg ,
- Ashton Anderson
26th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining (KDD) |
As artificial intelligence becomes increasingly intelligent—in some cases, achieving superhuman performance—there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems approach problems are often different from the ways people do, and thus may be uninterpretable and hard to learn from. A crucial step in bridging this gap between human and artificial intelligence is modeling the granular actions that constitute human behavior, rather than simply matching aggregate human performance.
We pursue this goal in a model system with a long history in artificial intelligence: chess. The aggregate performance of a chess player unfolds as they make decisions over the course of a game. The hundreds of millions of games played online by players at every skill level form a rich source of data in which these decisions, and their exact context, are recorded in minute detail. Applying existing chess engines to this data, including an open-source implementation of AlphaZero, we find that they do not predict human moves well. We develop and introduce Maia, a customized version of AlphaZero trained on human chess games, that predicts human moves at a much higher accuracy than existing engines, and can achieve maximum accuracy when predicting decisions made by players at a specific skill level in a tuneable way. For a dual task of predicting whether a human will make a large mistake on the next move, we develop a deep neural network that significantly outperforms competitive baselines. Taken together, our results suggest that there is substantial promise in designing artificial intelligence systems with human collaboration in mind by first accurately modeling granular human decision-making.
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Maia Chess
November 30, 2020
A collection of chess engines that play like humans, from ELO 1100 to 1900.
Research talk: Maia Chess: A human-like neural network chess engine
Even when machine learning surpasses human ability in a domain, there are many reasons why AI systems that capture human-like behavior would be desirable. For example, humans may want to learn and collaborate, or humans may need to interact with independent AI agents. A first step in aligning AI agents’ behavior to that of humans is creating agents that better understand human behavior. University of Toronto PhD student Reid McIlroy-Young will present his work, done in collaboration with Microsoft Research, building neural chess engines that can predict human behavior at different skill levels. Furthermore, these engines can be calibrated to target the decisions of specific players via fine-tuning. He will first discuss the value of studying the intersection of human and AI, and the results.…