Accessible by Design: An Opportunity for Virtual Reality

ISMAR 2019 Workshop on Mixed Reality and Accessibility |

Published by IEEE

Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no solution, are less optimal than interface designs that consider ability-based concerns from the start. Virtual Reality (VR) technologies are at a crucial point of near-maturity, with emerging, but not yet widespread, commercialization; as such, VR technologies have an opportunity to integrate accessibility as a fundamental, developing cross-industry standards and guidelines to ensure high-quality, inclusive experiences that could revolutionize the power and reach of this medium. In this position paper, we discuss the needs, opportunities, and challenges of creating accessible VR.

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SeeingVR Toolkit

February 22, 2020

Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools that enhance a VR application for people with low vision by providing visual and audio augmentations.

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision

Video figure accompanying a CHI 2019 paper on the same topic. The research paper will be available in January 2019.

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