Surface Physics

Établi : October 17, 2011

Surface Physics explores new ways of supporting multi-touch and whole hand interaction on digital surfaces. Our aim is to bring the digital to ‘life’, allowing interactions with digital objects to simulate the physics of the real-world. We use an advanced physics-engine to add dynamics to digital objects, allowing them to behave more like real objects when we touch them, with notions of inertia, collisions, friction, restitution and so forth.

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