HoloTable

成立时间:July 1, 2015

HoloTable

HoloTable explored view-dependent rendering to simulate a 3D experience for visualizing data as a “holographic” (“above-screen”) or “volumetric” (“below-screen”) display.

Head-tracking using a Kinect sensor provided depth-cues via parallax. Anaglyph rendering could provide stereo images. Additional depth-cues were provided using screen “reflections”.

Interaction was via direct multitouch manipulation on a touchscreen, such as a Perceptive Pixel display.

HoloTable

Content rendered “above” display with reflection depth cues

人员

Dave Brown的肖像

Dave Brown

Principal Engineer