项目
SurfaceFleet is a system and toolkit that uses resilient and performant distributed programming techniques to explore cross-device user experiences. With appropriate design, these technologies afford mobility of user activity unbounded by device, application, user, and time. The vision of the…
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We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch…
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Microsoft Research has long pioneered new techniques in digital pen input, including particularly its combination with multi-touch in a manner that reflects how people naturally use their hands. For example, in the real world people hold (“touch”) a document with their non-preferred…
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WritLarge is a prototype system from Microsoft Research for the 84″ Microsoft Surface Hub, a large electronic whiteboard supporting both pen and multi-touch input. WritLarge allows creators to unleash the latent expressive power of ink in a compelling manner. Using multi-touch,…
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Microsoft continues to innovate in the NUI space, continuously providing new modalities for interacting with our computing systems. We are leveraging our expertise in NUI and developing a radically new way for people to more naturally access information that helps…
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Practitioners increasingly use visualizations “in the wild” to tell compelling stories supported by data, and continually develop novel techniques that help integrate data visualization into narrative stories. The visualization research community has recently begun to pay more attention to the…
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As We May Ink? Learning from Everyday Analog Pen Use to Improve Digital Ink Experiences Abstract This project sheds light on gaps and discrepancies between the experiences afforded by analog pens and their digital counterparts. Despite the long history (and…
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Publications Lung-Pan Chang, Eyal Ofek, Christian Holz, Hrvoje Benko & Andrew D. Wilson Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop In proceedings of ACM CHI 2017 PDF Video Hrvoje Benko, Christian Holz,…