微软研究院博客
| Nathalie Henry Riche
Whether at work or at home, people are regularly gathering and interpreting information to build their base of knowledge and gain a deeper understanding of the world around them. In this endeavor, they encounter data in many shapes and forms—lines…
| Mar Gonzalez Franco 和 Eyal Ofek
Oxymorons of haptics might be the new normal Consumer virtual reality (VR) systems can immerse users in wonderous virtual worlds, rich in sights and sounds. However, how many times have you reached for an object in VR or augmented reality…
Episode 74, May 1, 2019 - If you want to know what’s going on in the world of human computer interaction research, or what’s new at the CHI Conference on Human Factors in Computing Systems, you should hang out with…
| Mihaela Vorvoreanu, Saleema Amershi, Justin Cranshaw, 和 Shamsi Iqbal
Designing artificial intelligence systems and features poses new challenges for user experience (UX) practitioners. Traditionally, UX designers rely on sketching and low-fidelity, fast prototyping to imagine and test their ideas. The usual design tools and techniques, however, can’t always meet…
| Meredith Ringel Morris
At the ACM CHI Conference on Human Factors in Computing Systems conference in Glasgow, Scotland this May, researchers from Microsoft’s Redmond and UK labs, together with our university collaborators, will be presenting several papers and demos that explore how to…
Prototype tablet tricked out with sensors just proves Mom was always right: Posture is important!
| Ken Hinckley
The mobility of tablets affords interaction from a wide diversity of postures: Hunched over a desk with brow furrowed in concentration. On the go with the tablet gripped in one hand, while operating it with the other. Or kicked back…
| Shamsi Iqbal
Imagine you’ve been asked to write a crucial document for your company, perhaps a detailed outline of its long-term strategy. You’re excited, but don’t know when you’ll find the time to write it. As you sit in a meeting later…
Cool innovations are happening in how virtual reality researchers are resolving natural locomotion challenges and how they relate to story space, as well as in liberating users from the small, object-free player settings of today, to allow them to safely…